

#Myst exile walkthrough how to#
I will start with Channelwood, since I think it's one of the easier ones, but you can do whichever you choose, and the details on how to reach the Age will be located on the following pages. Obduction Scratches Myst Myst II: Riven Myst III: Exile Myst IV: Revelation Myst V: End of Ages Uru - Ages Beyond Myst Uru - To Dni Uru - Path of the Shell Dark Fall - The Journal Dark Fall - Lights Out Rhem Rhem 2 - The Cave Rhem 3 - The Secret Library Reah Schizm Riddle of the Sphinx The Omega Stone Amerzone Zork - Nemesis Zork Grand. Head back down and hit the other painting to open the way out of the library again.įrom here, you'll need to use that information to solve puzzles to reach each Age.

Close the door and hit the button to ride to the top, where there's a ladder to see out the tower, and on the opposite side is your clue for that Age. It really is a beautiful game and one that can be played in many ways. Go through this wood-panelled passage to reach an elevator. Not so much a sequel but more a continuation of Myst with links back to both Riven and Exile. You need to hit the picture that shows a passageway, closing the entrance to the library but opening a secret passage behind the bookshelf. Once you've rotated the tower, you need to read the clue. The tree is Channelwood, the spaceship is Selenetic, the gear is Mechanical, and the sunken ship is Stoneship. Once you've flipped the marker switches, the nearby area will appear on the map, and by rotating the tower you can line it up with the Age you want to go to (the line will snap to these areas).
As a strategy guide, this book assumes youve read all of the. The map (and the tower rotation diagram it shows when you interact with it) is the key to getting the clues you need to reach the other Ages. III: Exile game manual.
Just don't pick them up or add pages we're leaving all that for the very end. As you gather extra blue and red pages, if you run up to either book they will migrate from your inventory to appear next to the other pages you've gathered, which is fine. Note that to get the maximum achievements in one run, do not touch the red or blue books. In this rotunda there is, from your left and working clockwise: a map of the island, a red book on a bookshelf, a picture showing a secret passage, a bookcase with mostly burned books, another picture, showing the door out of the library, a blue book, and a fireplace.
